Sunday 16 August 2015

Across the dead earth - Club game today

Across the dead earth - Club game today

Today I finally got to run and play a game of across the dead earth.
A post apocalyptic skirmish setting based in the UK.

I needed to replace a game someone else needed to move to another week at short notice and thought this would be a great stand in game.

We had four players although I prepared 8 gangs at 470pts each just encase we needed to accommodate more.

I replaced the standard turn/initiative sequence with basically the random turn method from Bolt Action. Stealing the idea from another club member I had got hold of plenty of blank dice and made my own for use in bolt action or other games.

This worked really well as it added an extra layer of tactics as you didn't know when you would get to  act. One dice per figure was used.

This also meant those two gangs with more figures were more likely to act and consequently the smaller elite gangs needed to think carefully before acting.

I think everyone enjoyed it.
Comments included:
like infinity but with out the complexity
Simple game but seems to be missing some things

This was in relation to no morale rules, and perhaps a lack of modifiers.

One thing I agreed with was that maybe the AIM action should give a bonus of 2 rather than 1, as it usually felt better to shoot twice than once at 1 difference.

The ranges felt a bit on the short side but then we were using a 6x4 rather than 3x3 table.

Personally I really enjoyed it and was glad the table turned out as it did (I just grabbed a load of things to throw out)

Scenario was scavenging an abandoned military base

I was the State - suits and cops
Trade Guild - British military looking
Soviet task-force - ones with the red stars...
Eccentric Cultist gang

We scattered loot markers (proxies) and then at the end rolled a D10 for their value.
I won just but all the gangs scored close to each other.

Very few Out of action figures but plenty of knocked down.

Body armour seems expensive but I can see its usefulness

Definitely a rule set which will shine in a campaign rather than a one off skirmish, I could tell just by making the simple gangs up.

One big thing missing appears to be a QRS so I made my own slightly too detailed version but worked as only needed to refer to the rule book once in the game for an event cards effect.

I would recommend these rules to anyone looking for a fun simple skirmish game with a interesting campaign/development system.

Available here: Across the dead earth link















There were lots of other games on today but for once I failed to get around and snap some photos.

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